Accessibility Resources
This resource was created for the Creativity in the Time of COVID-19 Grant by Jessica Stokes, on behalf of the HIVES Research Workshop and Speaker Series.
Accessibility Online
Web Accessibility In Mind
Link Here: Web Accessibility In Mind
This resource offers multiple perspectives on creating access on the web. Among the available resources are trainings, national and international standards, and practical advices on web access.
World Wide Web Consortium-Web Accessibility Initiative
Link here: World Wide Web Consortium-Web Accessibility Initiative
The W3C develops standards and guidelines to help everyone build a web based on the principles of accessibility, internationalization, privacy and security. Among its web access resources are a very clear and direct set of accessibility fundamentals for those just beginning to consider web access.
A11Y Style Guide
Link here: A11Y Style Guide
This application is a living style guide or pattern library, generated from KSS documented styles...with an accessibility twist.
MSU Digital Accessibility Guidelines
Link here: MSU Digital Accessibility Guidelines
Learn how to create accessible content and improve the overall digital experience for all users.
Penn State Online Accessibility
Link here: Penn State Online Accessibility
It’s important to not only provide ALT text, but also provide one that is useful in the context of the document. You may not need to include every detail about the image, and you may be able to skip over purely decorative images, but those that contain critical information need to have it to spelled out in the ALT text.
W3Schools HTML Accessibility
Link here: W3Schools HTML Accessibility
Always write HTML code with accessibility in mind! Provide the user a good way to navigate and interact with your site. Make your HTML code as semantic as possible.
Accessibility for Museums / Exhibits
The Sensational Museum Project
Link here: The Sensational Museum Project
The Sensational Museum asks how regulated access provisions can be redesigned so that they can benefit all museum audiences. This interdisciplinary project will design and create sensory interventions that are accessible to all – using what we know about disability to change how museums work for everyone.
Cooper Hewitt Guidelines for Museums
Link here: Cooper Hewitt Guidelines for Museums
Cooper Hewitt’s Guidelines for Image Description is a living document. The design tools here, like all creative resources, must continue to be tested in various environments and discussed broadly. These guidelines are created to be both comprehensive and responsive to provide guidance while maintaining fluidity to evolve.
Art in America Article, “How Museums Are Making Artworks Accessible to Blind People Online”
Link here: Art in America Article, “How Museums Are Making Artworks Accessible to Blind People Online”
Alt texts (also called alt tags and alt attributes) are descriptions of images intended for blind and low-vision people who access them using software called a screen reader, which converts the text into braille or audio. Instead of repeating caption information noting a work’s medium or providing historical background, alt texts describe what sighted visitors would see.
Critical Design Lab’s Radical Standards for Access
Link here: Critical Design Lab’s Radical Standards for Access
Standardization schemas for the built environment and accessibility often employ checklist-style standards or performance standards to evaluate a designed space. These standardizing practices also produce ways of creating accessibility that are predictable, measurable, and achievable. But what would it mean to standardize radical accessibility, unending process of trying to do better? What would it mean to create standards for speculation, aspiration, and reflexivity?
“A New Model For Access In The Museum” By Carmen Papalia
Link here: “A New Model For Access In The Museum” By Carmen Papalia
A blind social practice artist describes his own work—and play—in and around museums and volunteers his services as access coordinator to any museum willing to rise to the challenge of his provocations.
Accessibility For Social Media
Art Beyond Sight’s Guidelines For Verbal Description
Link here: Art Beyond Sight’s Guidelines For Verbal Description
The following guidelines comprise a basic methodology that museum educators and art teachers can use to create successful verbal descriptions of painting, sculpture, and architecture, as well as works in other media.
Feminist Media Studio’s “Talking To Each Other: A Collective Sounding Project”
Link here: Feminist Media Studio’s “Talking To Each Other: A Collective Sounding Project”
In this project, the FMS, AIM, and our community partners, want to collectively work, tinker and experiment with the frictions and challenges between technologies, access and critical forms of media making.
Accessible Pedagogy Resources
HIVES Accessible Pedagogy Panel
Link here: HIVES Accessible Pedagogy Panel
Join HIVES’ invited speakers Garth Sabo and Tyler Smeltekop to discuss everyday tips for leading an accessible classroom and to offer speculations on accessible tomorrows and tomorrows and tomorrows.
MSU Accessible Learning Conference: “Creativity and Access Roundtable”
Link here: MSU Accessible Learning Conference: “Creativity and Access Roundtable”
This roundtable discussion features a community of disabled undergraduate students who have been working to ensure the accessibility of the Creativity in the Time of COVID 19 project. At the center of the discussion is their ongoing efforts to imagine accessibility beyond mere compliance while simultaneously navigating inaccessibility in their student life.
Additional Access Resources
Radical Accessibility: Research & Recommendations Report From Reason Digital
Link here: Radical Accessibility: Research & Recommendations Report From Reason Digital
This report shares unique insights into the world of digital accessibility in the charity sector: the attitudes and behaviors of beneficiaries, the accessibility needs of those accessing websites, the impact of coronavirus and, ultimately, what you should do.